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The story is Haunting Ground is a tad hard to follow, but relatively straightforward, whereas Rule of Rose is unashamedly a mind screw from beginning to end. Rule of Rose keeps the exploration, but adds an unnerving combat experience with ‘imps’, small, noisy, mindfucky creatures. Haunting Ground began as a Clock Tower title, with a heavy focus on avoiding enemies while exploring large, scary locations. I kid, but honestly there are plenty of notable differences between games. Clearly there are no two more dissimilar games in existence. Also, Fiona is blonde, while Jennifer is… well, according to the guide I found on the internet, she is also blonde, but the darker ambience of the game made it look brunette. Also, Hewie, Fiona’s canine companion, is a White Shepherd, in stark contrast with Brown, Jennifer’s doggy delegate, a Labrador Retriever. Now, both games also do have some pretty notable differences Fiona, the main character in Haunting Ground, is 18 years old, whereas Jennifer, the poor unlucky girl in Rule of Rose, is a whopping 19 years old.
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Both woman don’t have to face these trials alone though they each have a lovable canine companion who can be commanded to help them to search for items, or even assist in the minimal combat.
#LOVE SUICIDE LYRICS RULE OF ROSE PS2#
Sometimes I worry I might be trying to force some kind of rivalry between two completely dissimilar games, but today we’re looking at survival horror games released exclusively on the PS2 featuring young female protagonists who wake up in unfamiliar surroundings and, for the most part, the players have to put the story together themselves by connecting the dots from their surroundings and also from a surprisingly sparse amount of cutscenes. This is also a match-up that I’m particularly happy with. But I’m grateful for this unexplained miracle, because that selection includes some of my favourite horror games in fact, if you threw in Eternal Darkness and Outlast, you’d have the lot. Nothing against the hardware, I just didn’t see any trends at the time that would lead me to believe that games like Haunting Ground, Rule of Rose, Siren, Fatal Frame, Clock Tower 3 and a few Silent Hills would all end up together on one not-particularly-horror-oriented console. The PS2 being a beacon of survival horror gems is something that’s never quite made sense to me.
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